| 15 | [Morphing Clay](consumables/Morphing%20Clay.md) | You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest. | | 16 | [Vial of Darksmoke](consumables/Vial%20of%20Darksmoke.md) | When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highest result to your Evasion against the attack. | | 17 | [Jumping Root](consumables/Jumping%20Root.md) | Eat this root to leap up to Far range once without needing to roll. | | 18 | [Snap Powder](consumables/Snap%20Powder.md) | Mark a Stress and clear a HP. | | 19 | [Health Potion](consumables/Health%20Potion.md) | Clear 1d4+1 HP. | | 20 | [Stamina Potion](consumables/Stamina%20Potion.md) | Clear 1d4+1 Stress. | | 21 | [Armor Stitcher](consumables/Armor%20Stitcher.md) | You can use this stitcher to spend any number of Hope and clear that many Armor Slots. | | 22 | [Gill Salve](consumables/Gill%20Salve.md) | You can apply this salve to your neck to breathe underwater for a number of minutes equal to your level. |
Consumables Part 4
15 Morphing Clay You can spend a Hope to use this clay, altering your face enough to make you unrecognizable until your next rest. 16 Vial of Darksmoke When an adversary attacks you, use this vial and roll a number of d6s equal to your Agility. Add the highes...