| 13 | [Companion Case](items/Companion%20Case.md) | This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects. | | 14 | [Piercing Arrows](items/Piercing%20Arrows.md) | Three times per rest when you succeed on an attack with one of these arrows, you can add your Proficiency to the damage roll. | | 15 | [Valorstone](items/Valorstone.md) | You can attach this stone to armor that doesn't already have a feature. The armor gains the following feature. Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot. | | 16 | [Skeleton Key](items/Skeleton%20Key.md) | When you use this key to open a locked door, you gain advantage on the Finesse Roll. | | 17 | [Arcane Prism](items/Arcane%20Prism.md) | Position this prism in a location of your choosing and activate it. All allies within Close range of it gain a +1 bonus to their Spellcast Rolls. While activated, the prism can't be moved. Once the prism is deactivated, it can't be activated again until your next long rest. | | 18 | [Minor Stamina Potion Recipe](items/Minor%20Stamina%20Potion%20Recipe.md) | As a downtime move, you can use the bone of a creature to craft a Minor Stamina Potion. |
Loot Part 4
13 Companion Case This case can fit a small animal companion. While the companion is inside, the animal and case are immune to all damage and harmful effects. 14 Piercing Arrows Three times per rest when you succeed on an attack with one of these arrows, you ...