Beastbound
Play the Beastbound if you want to form a deep bond with an animal ally. Parent class: Ranger. Spellcast trait: Agility. Foundation: Companion.
Class-specific branches that sharpen the character concept.
Play the Beastbound if you want to form a deep bond with an animal ally. Parent class: Ranger. Spellcast trait: Agility. Foundation: Companion.
Play the Call of the Brave if you want to use the might of your enemies to fuel your own power. Parent class: Warrior. Foundation: Courage, Battle Ritual.
Play the Call of the Slayer if you want to strike down adversaries with immense force. Parent class: Warrior. Foundation: Slayer.
Play the Divine Wielder if you want to dominate the battlefield with a legendary weapon. Parent class: Seraph. Spellcast trait: Strength. Foundation: Spirit Weapon, Sparing Touch.
Play the Elemental Origin if you want to channel raw magic to take the shape of a particular element. Parent class: Sorcerer. Spellcast trait: Instinct. Foundation: Elementalist.
Play the Nightwalker if you want to manipulate shadows to maneuver through the environment. Parent class: Rogue. Spellcast trait: Finesse. Foundation: Shadow Stepper.
Play the Primal Origin if you want to extend the versatility of your spells in powerful ways. Parent class: Sorcerer. Spellcast trait: Instinct. Foundation: Manipulate Magic.
Play the School of Knowledge if you want a keen understanding of the world around you. Parent class: Wizard. Spellcast trait: Knowledge. Foundation: Prepared, Adept.
Play the School of War if you want to utilize trained magic for violence. Parent class: Wizard. Spellcast trait: Knowledge. Foundation: Battlemage, Face Your Fear.
Play the Stalwart if you want to take heavy blows and keep fighting. Parent class: Guardian. Foundation: Unwavering, Iron Will.
Play the Syndicate if you want to have a web of contacts everywhere you go. Parent class: Rogue. Spellcast trait: Finesse. Foundation: Well-Connected.
Play the Troubadour if you want to play music to bolster your allies. Parent class: Bard. Spellcast trait: Presence. Foundation: Gifted Performer.
Play the Vengeance if you want to strike down enemies who harm you or your allies. Parent class: Guardian. Foundation: At Ease, Revenge.
Play the Warden of Renewal if you want to use powerful magic to heal your party. Parent class: Druid. Spellcast trait: Instinct. Foundation: Clarity of Nature, Regeneration.
Play the Warden of the Elements if you want to embody the natural elements of the wild. Parent class: Druid. Spellcast trait: Instinct. Foundation: Elemental Incarnation.
Play the Wayfinder if you want to hunt your prey and strike with deadly force. Parent class: Ranger. Spellcast trait: Agility. Foundation: Ruthless Predator, Path Forward.
Play the Winged Sentinel if you want to take flight and strike crushing blows from the sky. Parent class: Seraph. Spellcast trait: Strength. Foundation: Wings of Light.
Play the Wordsmith if you want to use clever wordplay and captivate crowds. Parent class: Bard. Spellcast trait: Presence. Foundation: Rousing Speech, Heart of a Poet.